Game Rules by Age Group

Age-appropriate game structure, scoring, timeouts, and possession rules.

Ages 7-8
Game Structure
Length
Four 8-minute periods
Between Periods
1 minute
Overtime
2 minutes
Scoring
  • Free throw: 1 point
  • All field goals: 2 points
  • No 3-point field goals
Timeouts

Two 60-second timeouts per half. One timeout per extra period. Unused timeouts do not carry over.

Start of Game

Coin flip - winning team gets throw-in at half court

Ages 9-11
Game Structure
Length
Four 8-minute periods
Between Periods
1 minute
Overtime
2 minutes
Scoring
  • Free throw: 1 point
  • All field goals: 2 points
  • No 3-point field goals
Timeouts

Two 60-second timeouts per half. One timeout per extra period. Unused timeouts do not carry over.

Start of Game

Coin flip - winning team gets throw-in at half court

Ages 12-14
Game Structure
Length
Four 8-minute periods
Between Periods
1 minute
Overtime
4 minutes
Scoring
  • Free throw: 1 point
  • Field goal inside arc: 2 points
  • Field goal outside 3-point arc: 3 points
Timeouts

Two timeouts in first half, three in second half. Max 2 in final 2 minutes of 4th period. One per extra period.

Start of Game

Jump ball

Grades 9-12
Game Structure
Length
Four 10-minute periods
Between Periods
2 minutes
Overtime
5 minutes
Scoring
  • Free throw: 1 point
  • Field goal inside arc: 2 points
  • Field goal outside 3-point arc: 3 points
Timeouts

Two timeouts in first half, three in second half. Max 2 in final 2 minutes of 4th period. One per extra period.

Start of Game

Jump ball

Key Differences by Age
Rule Ages 7-8 Ages 9-11 Ages 12-14 Grades 9-12
Period Length 8 min 8 min 8 min 10 min
3-Point Shots
Overtime Length 2 min 2 min 4 min 5 min
Game Start Coin flip Coin flip Jump ball Jump ball
Max Timeouts (2nd Half) 2 2 3 3
Understanding Timeout Rules
Ages 7-11 (Youth)
  • Two 60-second timeouts allowed in the first half
  • Two 60-second timeouts allowed in the second half
  • One 60-second timeout per overtime period
  • Unused timeouts do not carry over between halves or into overtime
Ages 12+ (Middle School / High School)
  • Two 60-second timeouts in the first half
  • Three 60-second timeouts in the second half
  • Maximum of 2 timeouts in final 2 minutes of the 4th period
  • One 60-second timeout per overtime period
  • Unused timeouts do not carry over
Why Rules Differ by Age
No 3-Pointers (Youth)

Eliminating 3-point shots for younger players emphasizes fundamental skills, proper shooting form, and balanced team play rather than long-range shooting.

Coin Flip vs Jump Ball

Coin flips for younger ages ensure fair possession without relying on height advantages. Jump balls are introduced as players develop physically.

Shorter Overtime

Shorter overtime periods for younger players reduce fatigue and injury risk while still allowing for exciting finishes.